News
'Blade Runner' Immersive Experience Coming to VR Destinations Next Year
3+ day, 13+ hour ago (200+ words) Behaviour Interactive, the studio behind asymmetrical multiplayer Dead by Daylight (2016), announced it's developing an immersive experience based on iconic cyberpunk sci-fi Blade Runner. The studio revealed it's working with original IP holder Alcon Entertainment as well as Montreal-based PHI Studio,…...
Meta Connect Event Set for September 2324 Alongside New Glasses Tease
4+ day, 4+ hour ago (311+ words) Meta's annual Connect event is set to return on September 2324. The company teased what appears to be a new pair of smart glasses, and said its event will focus on "the latest in VR, wearables, metaverse, and AI." All eyes…...
Meta's New AI-Powered VR Toolkit Lets Anyone Build Web XR Experiences Without Coding
5+ day, 14+ hour ago (180+ words) Meta announced a major update to its open-source Immersive Web SDK (IWSDK) framework, which lets developers build VR experiences on the web using Web XR'now including an "agentic workflow" powered by AI coding assistants which aims to reduce Originally launched…...
Everything Announced at Today's Creature Feature & Friends VR Showcase
1+ week, 3+ day ago (838+ words) We got an eye-full of VR stuff during today's Creature and VR Games Showcase livestream, which showed off a bevy of new VR games and updates coming to a headset near you. Here's the full drop, frontloaded with a very…...
Sequel to Acclaimed VR Shooter 'Hot Dogs, Horseshoes & Hand Grenades' Coming to Quest & PC VR
1+ week, 3+ day ago (738+ words) Hot Dogs, Horseshoes and Hand Grenades (H3 VR)is one of those silly, but surprisingly realistic PC VR shooters that kept on giving well after its release on Steam Early Access in 2016. Now, developer Rust Ltd announced a sequel is coming,…...
Tackling the Unique Challenges of Moderating Social VR at Scale
1+ week, 3+ day ago (885+ words) Social VR pushes moderation challenges to the surface in ways that non-VR titles are often able to avoid. Voice, immersion, and highly social design raise the stakes while economic realities also create limitations around moderation coverage. The good news is…...
Making a Punchier User Interface for VR in 'Beat the Beats"
2+ week, 1+ day ago (603+ words) When we started working on Beat the Beats, we had one clear mission: we wanted a super cohesive experience from the moment you start up the game. This implies treating UI and menu time as seriously as the gameplay itself....
VR Design Unpacked: The Secret to Beat Saber's Fun Isn't What You Think
1+ year, 2+ week ago (1935+ words) Our series Inside XR Design highlights and unpacks examples of great XR design. Today we're looking at'Beat Saber (2019)'and why its most essential design element can be used to make great VR games that have nothing to do with music…...
XR Design & Development
5+ mon, 2+ day ago (59+ words) In Inside XR Design we examine specific examples of great VR design. Today we're looking at the details of Half-Life: Alyx and how they add an immersive layer to the game rarely found elsewhere. XR Design & Development The latest XR…...
'Forefront' 1. 0 Hands-on: The Best 'Battlefield' VR Clone Yet Gets Even Better
3+ week, 3+ day ago (1166+ words) Forefront has been in early access for only a few months now, although Breachers (2023)" developer Triangle Factory is releasing the game's 1. 0 update on April 23rd, which includes a new map, a few new weapons, class perks, and more. While it's not…...