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GamesIndustry.biz
gamesindustry.biz > gamesindustrybiz-hr-summit-reveals-new-people-and-workplace-focus-dedicated-to-shaping-the-future-of-games-workplaces

GamesIndustry.biz HR Summit reveals new People and Workplace focus, dedicated to shaping the future of games workplaces

3+ day, 20+ hour ago   (307+ words) Topics include effective strategies for handling the use of AI, working with trade unions, and working effectively with business leaders This year's GamesIndustry.biz HR Summit, returning to the Royal Institution on October 1, will have a new focus on People…...

GamesIndustry.biz
gamesindustry.biz > human-fall-flat-veterans-launch-new-uk-studio-pretty-cool-games-with-funding-from-arknights-developer-hypergraph

Human: Fall Flat veterans launch new UK studio Pretty Cool Games with funding from Arknights developer Hypergraph

5+ day, 57+ min ago   (571+ words) The studio's debut title draws inspiration from the physical comedy of films like The Pink Panther Pretty Cool Games has been co-founded by Human: Fall Flat veterans Sitara Shefta (CEO) and Will Dudley (CCO) with the aim of building a…...

GamesIndustry.biz
gamesindustry.biz > the-hollywood-disruptors-making-a-large-scale-game-with-a-12-person-team-and-no-generative-ai

The Hollywood disruptors making a large-scale game with a 12-person team??? and no generative AI

6+ day, 17+ hour ago   (727+ words) The co-founders of Wolf Haus on how Hollywood heritage, cannabis millions, and in-house tech came together to build cult simulator Join Us You might recall the trailer for Join Us being featured in the Xbox Showcase back in June. It…...

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gamesindustry.biz > how-vampire-survivors-became-vampire-crawlers-six-lessons-from-building-a-game-based-on-another-developers-ip-1

How Vampire Survivors became Vampire Crawlers: Six lessons from building a game based on another developer's IP

1+ week, 6+ day ago   (988+ words) Nosebleed Interactive's Andreas Firnigl on crafting a spin-off of Poncle's smash hit: pub prototypes, shared rules, last-minute changes and more Andreas Firnigl started his career as a tester on Big Mutha Truckers, way back on Gamecube. He founded Nosebleed Interactive…...

GamesIndustry.biz
gamesindustry.biz > what-it-really-takes-to-build-long-term-partnerships-in-games

What it really takes to build long-term partnerships in games

2+ week, 3+ day ago   (795+ words) Mike Wallen, President of Testronic, explores why the strongest relationships in games are built on trust, transparency and shared accountability – not simply service delivery. After more than 30 years working alongside developers and publishers, one thing has remained remarkably consistent: the…...

GamesIndustry.biz
gamesindustry.biz > the-games-industry-is-stifled-by-a-culture-of-fear

The games industry is stifled by a culture of fear

4+ week, 2+ day ago   (496+ words) A workshop at Madeira Games Summit concluded that maintaining courage in your convictions is the key to successful game development The games industry is stifled by a culture of fear that prioritises algorithmic trends and market research over the creative…...

GamesIndustry.biz
gamesindustry.biz > should-you-work-on-your-own-games-as-an-external-development-studio

Should you work on your own games as an external development studio?

1+ mon, 1+ week ago   (1312+ words) Is it important to balance creative internal projects with external contracts? Or are they a distraction? This article is part of ExDev Week. Earlier this year, the outsourcing company Envar Studio released its own game, Witchspire. It's just one example…...

GamesIndustry.biz
gamesindustry.biz > meta-quest-usage-reaches-all-time-high-in-2025-despite-studio-closures-and-layoffs

Meta Quest usage reaches "all-time high" in 2025 despite studio closures and layoffs

4+ mon, 4+ week ago   (336+ words) Over 100 titles generated more than $1 million in gross revenue, while in-app purchase sales grew by over 10% Meta Quest usage hit "an all-time high" in 2025, with more than 100 titles generating over $1 million in gross revenue. At this year's GDC Festival of…...

GamesIndustry.biz
gamesindustry.biz > meta-discontinues-horizon-worlds-vr-as-it-focuses-on-mobile

Meta discontinues Horizon Worlds VR as it focuses on mobile

5+ mon, 5+ day ago   (275+ words) Metaverse platform to be removed from Quest VR on June 15, 2026 Meta is shutting down the VR version of Horizon Worlds this June as it moves to a mobile-only platform. The online multiplayer will be removed from the Quest VR store…...